Technology
This is a demonstration page showcasing Reach-in’s technology. It is organized to provide a 5 minute introduction, an in-depth view into markets and use cases, technical Q&A of how the platform works, and a demonstration of the technology right here on the page. Be sure to view the first two videos as the rest of the documentation pre-supposes an understanding of this information. Don’t skip, as the information builds on itself to provide a comprehensive overview.
A 5 minute introduction to the technology
(Presentation) Discussion on markets, current use-cases, and other possibilities of the technology.
Sample of business cases how this technology can help you.
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Users can control (almost any) physical device/machine from across the globe.
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There is no complex networking on either side of the connection; it works over the unconditioned (public) internet.
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No video player is needed to see inside the room. Video runs “in-browser” and is browser agnostic with almost no delay.
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There is no end-point needed to control devices; i.e., no static IP addresses are required to control the machines/devices.
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Scalable framework and scalable software – the same code runs multiple markets and multiple devices.
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Software requirements for end user to download – None. Not even a plug-in.
Aspects of the Technology
Our software is not dependent on any specific hardware. We are not “a device” and are not overly particular on the hardware that is used to run Reach-in’s code, as long as it supports a 32/64-bit operating system and has enough horsepower to run our code, we are happy to layer our software as part of almost any hardware solution.